| m=-2 | m=-1 | m=0 | m=1 | m=2 | |
|---|---|---|---|---|---|
| l=0 | ![]() R G B |
||||
| l=1 | ![]() R G B |
![]() R G B |
![]() R G B |
||
| l=2 | ![]() R G B |
![]() R G B |
![]() R G B |
![]() R G B |
![]() R G B |
You can see how changing coefficients affect to rendering result. Change coefficients at the right pannel then click the save button(or press enter).
This WebGL Demo is based on An Efficient Representation for Irradiance Environment Maps, Ravi Ramamoorthi and Pat Hanrahan, SIGGRAPH (2001). Images are from Spherical Harmonic Lighting: The Gritty Details, Robin Green (2003)
If you found any bugs or have any comments, please let me know.
- creavol (a.t) gmail.com (02/05/2012)